PM3.6 - Donkey Kong - Subaction - Attack12
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1 |
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5 |
6 |
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10 |
11 |
12 |
13 |
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44 |
45 |
Stats
IASA: |
29 |
Hitboxes active: |
6-11 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x49 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
40 |
100 |
75 |
Normal |
Punch |
4 |
4 |
|
0 |
1 |
6 |
40 |
100 |
75 |
Normal |
Punch |
4 |
4 |
|
0 |
2 |
6 |
40 |
100 |
75 |
Normal |
Punch |
4 |
4 |
|
Scripts
Main
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 5.0, x_offset: -6.25, y_offset: 0.0, z_offset: -1.25, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.75, x_offset: 1.25, y_offset: 0.0, z_offset: -0.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 2.73, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(6.0)
- DeleteAllHitBoxes
- AsyncWait(28.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(5.0)
- SoundEffect1(2796)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 17, unk2: 0 }