PM3.6 - Donkey Kong - Subaction - Attack12

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Stats

IASA: 29
Hitboxes active: 6-11
Hitbox set 0 hits: 6
Subaction Index: 0x49

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-11

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 6 40 100 75 Normal Punch 4 4
0 1 6 40 100 75 Normal Punch 4 4
0 2 6 40 100 75 Normal Punch 4 4

Scripts

Main

  1. AsyncWait(5.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 5.0, x_offset: -6.25, y_offset: 0.0, z_offset: -1.25, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.75, x_offset: 1.25, y_offset: 0.0, z_offset: -0.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 2.73, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  5. SyncWait(6.0)
  6. DeleteAllHitBoxes
  7. AsyncWait(28.0)
  8. AllowInterrupts

GFX

    SFX

    1. AsyncWait(5.0)
    2. SoundEffect1(2796)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(5.0)
    3. Rumble { unk1: 17, unk2: 0 }